Case study — Game · Mobile
Cyber Scavenger
An Android arcade shooter designed, shipped and grown release after release on Google Play.

A game does not end at launch — it lives or dies by what happens after. Cyber Scavenger set out to prove the full production cycle: design a neon arcade shooter, ship it on Google Play, and keep players coming back.
We designed and built the game end to end — the combat, an upgradeable gear system with five rarity tiers, and long-term progression — then kept shipping. Now at v7.2, each release cycle has tuned pacing, onboarding and rewards around how players actually play.
A complete, live game on Google Play: sectors to clear, gear to merge and master, long-term progression to chase — maintained and improved release after release.
v7.2
Live version, still shipping
5
Gear rarity tiers

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